Legends of the Past
Legends of the Past is an area for the players, where we recreate those characters that have passed on and given to Legend's history, in order to preserve their memories.
Without the players, LegendMUD would just be a bunch of code. Their characters are the citizens of this world -- they live here, die here... and are remembered here.
The players and their characters give LegendMUD traditions and history. Traditions live on, many times with us not knowing why we carry them out or who started them. Too often our history, chronicled in the Legendary Times to an extent, is remembered by a few here and there, or, sadly, is forgotten.
In an attempt to not only retain pieces of our history, but to also honor those who once roamed our lands, Legends of the Past was created so that all could share in our past and learn of the parts of our history we have been able to include here and honor those considered "Legends".
Players can apply for their character to become a part of Legends of the Past here. Applications are voted on monthly. A blank application has been attached here with instructions.
Below are some of the current Legends of the Past replica backgrounds.
Sylia was the first to make popular the hit-and-flee tactic in fighting. At first, people were unsure how to counter such a tactic, and many learned it when they saw how well Sylia did.
In Sylia's time on Legend, while the land was still young, she became quite a powerful force with all of her characters, becoming the first to have nine level 50 characters, two of which are Dew and Sune.
Sylia's tips and tricks of Legend can be found in volume 2 of the LT, issues numbered 6, 7, 8 and 9.
Many do not know of Hunter Rose's personalities. On one hand, Hunter was a kind, helpful man that loved his wife very much, and was charished by his many friends. On the other, Hunter Rose was an assassin, an evilness not to be reckoned with. The devil within Hunter Rose drove him to even betray his friends, as he assassinated Rusalka and stole her treasured whispering sweet nothings. When the news finally surfaced that it was indeed Hunter Rose that pulled off this terrible act, many could do nothing but gasp in surprise.
In his blind love, he forgot that not everyone wanted to be in Hell, and after confessing his love to the creature of his desires, she in turn told Satan in the hopes of her salvation. For Harkon's sin against Hell, he was forced to watch as his love was tortured, and then killed. Her soul erased for all time. After which, Harkon was sent to earth to live out eternity as a human.
He vowed revenge for the lost of the one he loved, and swore he would regain his rightful place, even though he was unable to use his natural powers and unable to learn the magic that humans of these lands seemed able to do.
This all changed when the gods pitted mortals against each other, causing them to battle wars, and conflicts. When the dust settled and things returned to normal, Executioner begain training with a dagger, and continued his magical trainings. He began meeting others, and became friends with many, many people.
After this, he was often seen helping out those in need where ever he could.
Among Eva's friends were Magda, Gig, Obmig, Augustus, Sylia, Bremmar, Greyscot, Hunter_Rose, and others. You can search for mentions of Eva's participation in her friends' exploits in back copies of the Legendary Times on Legend's web site, using the search feature at: http://www.legendmud.org/firstpagecontents.html
Eva's other characters included a host of mid and low level characters, plus Fionn, Mole, No, One, Silent, and Storage (who at one time owned over a dozen blinding wormtooth daggers obtained by Sylia, Obmig, et. al.). This huge host of characters is what prompted the joke that "Fionn is everyone" whenever a knowledgeable character with a new name appeared.
Ridding the world of evil was never his goal, however, and shortly after the debut of pkill, Deathstalker became the first Antipaladin. With the Dark Lord to inspire him (animatronics by Flagg, and "guppy" slander by Dusty), Deathstalker became the first of the feared, successful, unpredictable pkillers. Making use of wire-rimmed spectacles and fringed moccasins, Deathstalker's win loss record, though now forgotten, weighted heavily to the "win" column. He defeated Mercenary and Eva, among others, to become the heavyweight champion in LegendMUD's first pkill tournament.
Deathstalker had one foible that was unique among the world's inhabitants: his kills were HIS kills, and until he decided he wanted nothing from the corpse of his victim, woe to anyone -- including the former owner -- who tried to recover valuables from his kill.
You can search for mentions of Deathstalker's exploits in back copies of the Legendary Times on Legend's web site, using the search feature at: http://www.legendmud.org/firstpagecontents.html
Lori was quite the flirtatious lass and had her share of suitors, but she always turned back to Sharpe. Of course, she had her share of enemies as well. She fought alongside her Secretive clanmates against the Grendels and any others that crossed them. She started a war with the OTS by stealing their harp from Howard(the GM) and taunting him with it.
Shortly after Limerick died, Lori began to have problems. Finding out that the Dark Lord was after her soul, she struggled silently for a time while her clanmates and friends stood by in surprise, until she couldn't struggle any longer. She gave in to him and followed him loyally, even though old friends were shocked at this and tried to persuade her to return to them.
She fought long wars against the Knights and Hermetics for her Lord until her conscience became unbearable and she asked Sharpe to rescue her and take her life for the final time.
The Antipaladins ruled the lands for a short time. As some could not live without the challenge of worthy competition, the clan slowly disappeared. Malorn remained the only servant to the Dark Lord for many years, until he recruited new followers and turned control of the clan over to them.
It was at this time that he felt that he was of no use to the Antipaladins any longer, and Malorn left them to become a bard. Life as a bard was good for Malorn, until he met Virago...
The Coven tricked her into trapping both Malorn and Crowe into a love triangle that almost got them both killed. That was the beginning of the end for Malorn. Though Virago broke his heart in the end, he felt he failed the two women dearest to his heart - Northstar and Siera, those who held his heart for many years.
Although confused at first by the modern world in which he found himself, Crowe adapted quickly and soon found firearms a useful ally. In his travels he met Tempus, a Knight of Legend, and joined his clan. Along with others of his kin, he sought to fulfill his quest.
Crowe's dark nature and use of guns drew criticism from outside his clan, but he shrugged it off and settled into his new life. After several years he married a girl named Willow. However, not long after this Willow disappeared, and when the despair in his heart seemed unbearable, he met Isobel, a warrior woman who had adored him since her childhood. However, his wife returned, and Crowe chose Willow over Isobel, enraging her. But before he could make amends he fell into a time transfer to the far future from which he could not return.
A year later, he finally found the way back to his own time. Upon his arrival he heard the news of Isobel's death, and her sister Abigail's plans for revenge...
He and Revenant shared a common background, actually being from near each other in Arabia. Revenant was bitter and filled with hatred for all things, however, while Mercenary was, well, mercenary. He was always more interested in a gold coin than honor or glory. He owed his life to Revenant from early on, and the two were together much, though as often as not, Mercenary was shaking his head and gritting his teeth at some of Revenants most vitriolic acts. Mercenary never criticized Revenant, and usually stood up for him.
When Mercenary was younger, he took offense easily. He would be rude or snide on chat, and if someone called him on it, bully them until they either backed down or they fought.
Mercenary killed very few people when he was young, perhaps only three or four while he and Revenant were packing together. It was misperception that made people believe there was more. However, he managed to anger a great many people, to the point where a pack came after him and multikilled him.
Mercenary started keeping track of his fights, and taking commissions. The commission would either be to kill someone once, or to obtain one item from someone. He would not allow the corpse to be looted once he slew them, and did his best to punish anyone who attacked someone he'd just slain before they recovered.
Eventually, Morphine took the reins of leadership within the Mercenaries clan, and led them to battle in several wars.
Arkenstone and Aragorn would often salute each other, and other Knights, and this soon caught on within the ranks.
He was a generally friendly and helpful man, and was often seen going out of his way to behave in the chilvalrous manner to which Knights are often bound.
Time dulled the power of the Enforcers, and Aginor as well. After a close loss for PK tourney championship in April 99, he left 'to do the Dark Lord's work.' He returned later, revived himself and the Enforcers again in early 2000. He also has the unusual distinction of building the largest house on Legend; on April 1, 2000, Aginor gathered massive amounts of funds from various 'donors' to build the SpiffyClan hall, a 97-room townhouse that could have stood as its own area. Boredom, it seems, is a part of Aginor's life at times. As Aginor's life progressed, his wife, Gallowglass, appeared in Legend. She, too, came from beyond, searching for him. Their time on Legend is known largely for its instability, complete with divorce and reconciliation. Their relationship is a heated one; emotions run very high, for good or ill, and when they do, everybody hears about it. Again, for good or ill. In June 2000, Aginor took leave again, vowing never to return. Six months later, he was back, not quite the same, and for once not eagerly working to rebuild his clan, but still evil and still the person everybody either loved or hated, with very few in between.
Barabas has had a long history in the pkill world, fighting in the Iscariots, Dark Enforcers, Ministry of Darkness, Antipaladins and the Infernals. In his pkill career, he won two doubles pkill tourneys and three single tourneys. Not to mention his efforts with the pkill community to make that part of the game fun, for others as well as himself.
Clutch eventually left the Mercenaries and assended into the immortal realms where he was a PR immortal for some time.