PR Department Proposal

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It is HIGHLY recommended that you read the Immort Code of Conduct before continuing with this page. These are the rules that every immortal at LegendMUD must follow at all times.

I Proposal Overview

There are two steps to proposing for PR.

The first is to submit a general proposal, which is a separate document from this. The second is to submit a PR proposal, which in itself has 2 parts -- your project, and a discussion of you as a PR imm.

Dicuss your project with the head of PR before proposing it. Keep in mind that PR is a unique area of Immortal work and it is required that whichever character you put up for promotion should be relatively well-known to the Mud community as a whole, a distinction that will be made by the immortal staff. If we find that the character does not meet our requirements, you will be asked to pick a different alt or to try again in 6 months.

Then, after you've mailed both parts of your proposal to the head of PR, the immort staff will discuss your proposal and vote on it. We'll try to let you know the outcome two weeks after we stop taking proposals.

Each immortal votes, but votes from inside the department are weighted more than those outside of the departent, and votes from full PR immortals are more heavily weighted than those of assistant PR immortals.

II Your Project

A) Introduction

As you decide what your project will be, please keep these requirements in mind:

Some specific aims of PR currently include:

Your proposal should work to improve one or more of these goals, if you aren't sure consult the Head of PR.

B) Instructions

Please include your answers to the following, in paragraph form. Give lots of details so that we can see and appreciate your thinking.

1) General overview of the proposed project:

What do you intend to do? How long will it take (a month? two?) When, if it is a series of events, on what dates will it take place (May Day? the Eve of St. Agnes?) What parts of the mud might be involved? What groups of players?

2) Requirements to carry out the project:

What will you need to complete the project? What immortals' help will you need (that is, what kind of effects are you trying to achieve)? What (if any) items and/or mobs would be needed? Will new rooms need to be written? Would existing ones need to be modified? What kinds of advertising will you need to do? What kinds of controls will you need (for instance, how might you keep newbies safe from aggressive mobs?). Again, what kind of time frame is involved?

3) Purpose of the Project:

How is this project different from the other PR projects already taking place? What's unique about your project? How would the players and/or immortal staff benefit from it? What information might it provide. In essence, how would your project make Legend a better place?

4) A Detailed Explanation of one Part:

Take all or part of your project and show us how you would go about it, step by step. Include a projected time line if applicable (i.e. first week, second week). How would you organize it? Tinyplotters should include one scenario. If your project requires advertising, write up a brief newsgroup ad, or article for the Legendary Times. Show us that you've worked out how you'd get all or part of your project accomplished. This section also gives you a chance to display your knowledge of the mud, (since you'll need to be working with various parts of the mud in the course of your project). If your project involves writing, include an example of what you are writing, such as a new LT article, a post about Legend for a forum, show us how good a writer you really are.

C) Examples

Example:
This person is interested in tinyplots, getting players and mobs interacting in rp scenarios.

A) General overview of the proposed project:

I propose to do monthly invasions (IE, mob attacks of specific areas), mostly with historical groups of enemies (for instance, Picts vs. Romans). This would include the appropriate area(s) on the mud, (for instance, Roman Britain and Pict country) and would be open to all appropriate levels of players. This could be a fairly wide range, depending upon the types of mobs present in the given area. Although playerkilling might be involved, the intention of my project is to have players killing mobs rather than each other (so if a player signs up with the Romans, he or she would kill Picts). The players would be given motivation to help repel the invasion. For instance, in my Roman/Picts scenario, I'd offer some kind of pendants (a special string) to the winning side. I'd also like to award titles, if that seems appropriate (such as "Defender of the Pict Tribe").

B) Requirements to carry out the project:

For instance, our said "Invasions" proposer would need to tell us what mobs and objects she would need, and what kind of assistance she'd need from the Building and/or Player Relations department. She'd need to consider how she'd keep newbies safe from aggressive mobs, as well as whether to keep the area out of bounds from players not participating in the roleplay. Plus, she'd need to tell us what kinds of advertising she'd need (i.e. in the Legendary Times, on the boards, and/or in newsgroups).

She might write:
"I'd need some kind of help in order to animate the Picts and Romans, so that each side could have a leader that would recruit players and talk on chat. I'd keep newbies out by putting up lots of signs and patrolling the area (and maybe with a special mob if possible). I wouldn't keep non-participating players away, though, but rather, try to get them involved (if only as innocent bystanders caught up in the fray). However, they'd need to register with me in order to be eligible for prizes should their side win. I'd advertise in the LT and welcome boards. In addition, I'd do a couple of local posts with mobs in the Roman Britain area."

C) Purpose of the Project:

Thus, the "Invasions" author would need to explain why exactly monthly invasions of mobs in various areas would benefit the mud. She might say:
"These invasions would give the players a way to combine killing mobs with roleplay (something that can be hard to do). They'd also enhance the historical aspects of LegendMUD, since all of these invasions would be based on actual (or at least legendary) invasions. Players would have fun killing mobs, roleplaying their various roles, and even learn a bit more history. Moreover, the roles they play during the invasions could easily extend to their adventures outside of the Invasions scenarios."

D) A Detailed Explanation of one Part:

Returning to our Invasions author, she'd need to develop one invasion event in detail, and plot the scenario out, including the (planned) actions of the various mobs involved.

She might write the following:
"The battle starts when a stray Roman arrow fired from the garrison as Hadrian's Wall hits a Pict hunter. Immediately, his comrades come out in force to avenge his death. The battle will last at least one RL hour, or until the Picts are driven back behind Hadrian's Wall. The battle will be announced through Chat and lots of hollering. (Chat Pict hunter: Argh! That beastly Roman just shot an arrow. Chat Pict Chieftain: We must avenge our brother!)

In addition, I'll place an "ad" in the LT and on the welcome board that'll go something like this (only more fleshed out)
'Ever wished that you had lived during the thrilling times when the Picts battled to free themselves of Roman interference? Ever wanted to take the role of a Pict, Roman, or innocent bystander? Here's your chance! Join us for battle and mayhem on July 10, at 3 PM CST.'

This will be one in a series of invasions. Once I've run this scenario, I'll run some others in various parts of the mud. If this scenario develops its own momentum, I may even run some sequels or additions to it (and maybe work some of the other areas into the story arc if possible)."

III You as a PR Imm

A) Who are you?

How much time and energy will you devote to PR duties as an immort? Be realistic in your appraisal of your time, as being online and visible with your immortal is one of the most important aspects of the PR job. What hours are you most often logged on? What days? Where do you live?

Have you ever had to deal with upset or angry people in a professional capacity? What is your attitude about complaints and mistakes?

What is your greatest weakness as a person and an applicant for this position? How will you try to compensate for or overcome this weakness?

B) Your Abilities

These questions are designed to measure your creativity and your ability to organize and plan events. Please answer according to the directions, and take as much space as you feel you need.

1. Events, Games and Maintenance -- Answer all 5

2. Communicating -- Answer all 6

3. Dealing with problems -- Answer all 4

Dealing with Requests For each of the following description requests, assume that there are no keyword conflicts with existing player descs. We follow the guidelines in "help description", so that file may be of use to you in answering these question.

For each description A through F, answer up to five of the parts below, as they apply.

i) State whether you would register the description or not.
ii) If not, what explanation would you give to the player?
iii) If you're unsure, what questions would you ask? of whom?
iv) Would you suggest any changes to the description? what changes?
v) List a possible zip string which might go with the description.

We do reserve the right to accept a proposal but ask you to work on a different project (in that case, switching to another project would be a condition for imming).

Please feel free to ask us any questions on-line. Or, send e-mail to the Head of PR.

Immort
Application