Difference between revisions of "Welcome Board Archive - Code Update 4/6/2020"
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− | + | From: Rufus Title: Code Update 4/6/2020 | |
− | + | Posted On: Wednesday, May 06 2020, 01:46PM | |
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CODE UPDATE | CODE UPDATE |
Latest revision as of 16:26, 27 February 2021
From: Rufus Title: Code Update 4/6/2020 Posted On: Wednesday, May 06 2020, 01:46PM --------------------------------------------------------------------------- CODE UPDATE - Ammo rent changes for fletch/summoned arrows (as well as all generic ammo) - Adjustment to how much hate is generated by low-but-frequent heals - reloading during the fight round restores the lag before the fight round started... what this means: you don't incur a wait (lag) for auto-reloading while firing a gun from the wield or held (twogun) slot. If you already have a wait on you, like if you were bashed, you will still be under that lag after the round is over. - Summoned critters can't use guns - Some very powerful mobs get a naturally and slightly faster regeneration - Crops added to 'gardens' output' - Shoot hand/disarm fixed - Using the hate list turning code should only happen if the mobs are flagged to use the hate list (none currently are) - Bow specials won't go off if the shot misses - Pretty significant change in how we handle 64 bit pointers and high starting memory addresses. There shouldn't be any noticible affect on gameplay. - Regen rates modified again back closer to what they were. Improved regen rooms (some inns) will still be faster, but we could no longer double it so it just speeds it up a bit more than standard regen.