Welcome Board Archive - The Update
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From: Rufus Title: The Update Posted On: Thursday, July 19 2018, 08:46PM --------------------------------------------------------------------------- BUGS: * Various little nit picky things fixed because of a new compiler. This shouldn't affect anything, but there's always a chance it will so please let us know of any strangeness. * Saving throws still aren't in full use yet, but they should no longer compound to hugely negative numbers if you have one equipped or a spell cast on you * Fixed a bug where Damroll wasn't being properly applied if you were using a weapon * Fixed a bug where damroll wasn't being properly calculated if you were using a SEC_ATTACK weapon and had +dam items * (The sum of the last two: hitter types who rely on damroll should be hitting harder after these fixes) * Hyssop should be able to be made into amulets again * Removed a loophole in recall where you could get mana back NEW FEATURES: * Balance is now a hard counter to topple. If the victim of a topple is balancing: * that victim will not be toppled * the 'balance' effect will wear off * the victim will incur a 1-round lag * the attacker will incur a 2-round lag Note: not many mobs use balance Also note: *yet * TWO-HANDED weapons now increase damroll by 33% -- this doesn't mean two-handed weapons because you're a wimp. This is done at calculation time when it's used, so it won't show in attributes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= We're going to try the following with mitigation and cure critical for a set period of time (a week, maybe 2) and see how it goes. I'm looking for good feedback once you get these in your hands and start playing with them. MITIGATION 1. Battle training no longer required to get mitigation. 2. 1 point of cap for every 2 points of con above 30, up to 70 (so the CAP base is 20) 3. If you have battle training, you gain an addition 10 cap points 4. If you have chant/2nd circle, your cap is 10 points lower 5. If you have chant and are capable of 3rd circle, cap is 15 points lower 6. If you have battle training, you gain one point of innate mitigation (not cap but actual mitigation) for every 5 points above 75 (so 80, 85, 90, 95, 100, 105). These apply to your cap, so this just means you need to spend less rent on +mitigation equipment. 7. Mitigation Cap will show in attributes CURE CRITICAL * Reduced mana cost from 50 to 42 * Tones down the overall amount healed: healing reduced overall, and it's better at healing yourself than others * cure critical is now a 3-round wait, which can be halved by arcane mastery -=-= Area files have been updated. Items keeping mitigation may lose some amount of ac (not the whole amount, just some in most cases of armor).