Welcome Board Archive - Code Update for Christmas Eve

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From: Rufus         Title: Code Update for Christmas Eve            
                    Posted On: Thursday, December 24 2020, 12:26PM
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STAFF NEWS

** Maharet Rejoins the Staff **

- Welcome Maharet back as an Assistant Coder! He's started his new Legend Tour by 
  performing some large scale code cleanup, removing old and outdated code and fixing 
  issues identified by newer compilers


AREA UPDATE
  
** NEW AREA: The Stonehenge Barrows **

The Barrows is a new area located in Camelot. The mysterious Necromancer continues to 
toy with undead, now invading the sacred tombs of the Breton kings!

He must, of course, be stopped and heroes of LegendMUD are invited the check 
HELP BARROWS to know more about the new area and challenge.

As with all new areas, please give it a couple weeks to be tuned and tweaked from 
the feedback on the first adventurers heading into the barrows.


  ** Other **

- Svart: Gorbela should now behave properly when sending visitors to Svartalfheim

- Hephaestus charges 100K gold per repair (regardless of item damage). XP requirement 
  has been halved.
  
- Morrigan's Maze: the soul fragment heals slightly less HP but now awards mana and move


CODE UPDATE

** Skill Changes **

- For now, exclusive skills are a thing of the past. No skill prevents the learning of 
  another skill. Your hometowns and your stats define what can and cannot be learned.

- Headbutt/bash/wrestle/topple now lag for 1 round (2 on some failure conditions) but 
  also set a timer that prevents any of these skills for a longer duration (the old waits 
  are now timers). Successfully land a topple? You can't topple, headbutt, wrestle or 
  bash for 3 rounds, but you can kick the poor fellow you just dropped on the ground.
  
- While under a timer for headbutt/bas/wrestle/topple, you are not considered an arcane 
  master if you have arcane mastery. When the timer wears off, you will again be 
  considered an arcane master and regain all its benefits if you otherwise qualify.
  
- assail is a 1 round skill with a 2 round recycle timer

- assail can now be used when the victim is targeting you. It is less effective than 
  when you're in a group situation with another tanking, but it's at least usable now.
  
- assail will only charge move cost if you have a weapon equipped and you can attack 
  your target

- Feint is a 1 round skill with a 2 round recycle timer

- Some skills may adversely effect or prevent other skills

- While you have innate defense active, spells become harder to concentrate on. You incur 
  a significant penalty and will fail to cast spells at a high rate. Concentration items 
  can mitigate this. Your ability to cast reliably will return to normal when innate 
  defense is no longer active.
  
** Various Fixes **

- When you die and come back into the game, any affects on items that you continue to 
  wear (lights, etc) will stay put

- Wall of winds can be refreshed

- Herblore won't show an error message twice

- Should no longer be able to shoot immortal mobs. The immoral ones are still fair game

- Meteor now fails if there's no valid target

- Greater trueform will target self if no target is provided

- If an item grants an effect (such as sneak, or hide, or detect invis) and that ability 
  is somehow stripped (like attacking with sneak on), you will regain those affects at 
  an appropriate time (when no longer fighting, for example). In the case of ONLY sneak 
  and hide, you will get a message that those re-engage.