Welcome Board Archive - 5/17 Code Update

From LegendMUD
Jump to navigation Jump to search
From: Rufus         Title: 5/17 Code Update                         
                    Posted On: Sunday, May 17 2020, 06:09PM
---------------------------------------------------------------------------
5/17 code update:

General:

- fix for at least one of the recent crashes.

- unfixed another crash so if we hit it again, I can actually fix 
  it rather than stare at it blankly.


Rogue skill update:

- Initial move cost for evasion reduced from 50 to 10

- Evasion scales with damage avoided, but caps at 40 max mv per round
  (it continues to evade more damage than that)

- Evasion disengages deadly precision

- Evasion and brew are no longer exclusive skills

- Deadly precision is calculated once for dual wielders (12 mv) in 
  a round instead of twice. 
  
- You can now learn archer and with both evasion and assail

The Great 2020 AC Change:

With any luck, this change will mostly not be noticible. But to fully
understand the change, a little background is necessary.

AC is actually stored in a few places. For 'armor' objects, it's stored 
as a value on that object. It can also be stored as an affect (like 
strength, or hit points are) both on armor objects and non armor 
objects.

Currently you pay more rent for 'non-armor' ac. Why? Because it can't 
be damaged away. The more damage an item takes, the worse its ac is. 
This 'magical' ac remains regardless. 

In the upcoming spec revision, eliminating that rent distinction is 
on the table to be eliminated. Along with that, we've decided that 
the full range of AC should decreate based on the damage of the object.

So this change converges the ac to one value that's shared on all 
objects regardless of whether it's an ARMOR object or some other type 
of object.

The reality is, the only noticible changes you should see are that 
as your armor gets more and more damaged, you lose more AC. Heroic 
items will stay the same (they don't suffer armor damage/ac penalties)
and items will still go to a scrapped condition rather and be 
repairable from that state.

We're not done with the new rent spec yet, and who knows what, if 
any, changes will come to existing items as part of that. So as of 
now, rent will not change on your items.