Welcome Board Archive - Update for 2020/06/13
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From: Rufus Title: Update for 2020/06/13 Posted On: Saturday, June 13 2020, 11:00AM --------------------------------------------------------------------------- HELP FILES exits, hideares, lima, hotzone, showxpinfo, visited, evasion, sleep, sloth, stoneskin herblore, visited and night vision AREAS - the northern path out of SF is less confusing to navigate - newbie QOL improvements surrounding various frustration points in hometowns and surrounding areas CODE - In autoexits, closed doors show in brackets - Attributes uses the field and value color coding (colors 40 and 41) - Recovery and vicious backstab both expire in real-time (meaning they tick down in ooc or offline) - Many items that have some benefits to them (other than ac) are indicated with an asterisk in a corpse (in the auto-help color) and might bear out further investigation. For experienced players and high-level areas, you should still examine everything, especially in a new area as this flag is aimed towards mostly stats that newer players are unfamiliar with. - Items that unbundle automatically (herbs, etc) will re-calculate the rent properly on the remaining bundle - Spiritual epiphany can be renewed - When you are exhausted and fighting and you get the message: You are tired and not able to hit as hard. It only reduces damage by 10% now, instead of 50%. - There is a new field in both the new score and in attributes called Melee Damage Modifier (or Melee Dam Mod). This is a percentage change of melee damage output after all other factors have been considered. -10% means 10% less damage (see warcry below) CON SKILL CHANGES NOTE: The effects, the percentage chance of special effects, the success rates of the skills and the damage done will likely be tweaked over the next few updates for all of these changes. - Constitution 80 and above increases your natural regeneration. Resting at 100 con changes 1hp/1.5s to 1hp every .75 seconds. Headbutt changes: - Headbutt no longer sets you to sitting on a failed headbutt When you self-stun with a headbutt, it's a much shorter duration than before for you. - Headbutt's damage is now based on constitution and will do more damage than before (max=17, before it was max=5 and based on strength) lindside changes: - Blindside is now a con vs con skill - Blindside no longer sets the alartness flag. This means that - you can blindside a mob and then someone else (or you later) can backstab them. Instead, you can't blindside a mob that has been blindsided in the previous 90 seconds by anyone. - Blindside no longer cares about the alertness flag blindside has a slightly higher chance to daze at higher con and a lower chance at lower con (it now takes into consideration the constitution of the victim, not just the attacker, but generally if you're landing the skill, it'll be a higher chance of dazing) Warcry changes: - The damage has been increased, as has the success chance of warcry. If a warcry is successful, it will do damage. WARCRY will do damage and a chance at paralysis (this one has the highest damage maximum) WARCRY FEAR will do damage and a chance at fearing the target WARCRY ENRAGE will do damage and a chance at enraging your opponent WARCRY BELLOW will do damage to everything in the room that you can fight (shares damage maximum with warcry) Basically an AOE warcry that does damage only. in the targeted versions above, if you already fighting, you can omit the target - courage/valor/iron will affect both the chance to hit and the special effect (fear, enrage, paralyze) - Warcry against a target that is fighting you (this means bellow doesn't work here, nor does fear) will impose a 1-round 10% melee damage output reduction on the mob. This warcry must come from the tank in order to work. - Warcry only has 1 round of skill lag, but has a recycle time of 3 rounds meaning you can use it once every three rounds, but you can use other skills in between. It will show up in your timers.